LibrasZap - An Instant Messaging Game for Knowledge Assessment in Brazilian Sign Language

Victor Travassos Sarinho

Abstract


Apply issues is a traditional approach for knowledge assessment in students. Quiz is a widespread game gender among Instant Messaging – IM users. This article presents LibrasZap, a Quiz game based on IM services able to assess Libras knowledge. For that, motivations and game logic are described together with covered IM services and final configuration of the game in the production framework. As a result, an innovative and reusable approach to develop educational IM games was obtained, an extensible resource for generating software production lines focused on educational bots.

Keywords


Knowledge Assessment; LIBRAS; Digital Games; Game Product Lines; Instant Messaging; IM Games

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DOI: http://dx.doi.org/10.5753/rbie.2017.25.01.44

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Revista Brasileira de Informática na Educação (RBIE) (ISSN: 1414-5685; online: 2317-6121)
Brazilian Journal of Computers in Education (RBIE) (ISSN: 1414-5685; online: 2317-6121)